AI Insights · Timothy · July 2022
Top 5 3D Cartoon Games on Android in El Salvador Q2 2022
Discover the performance trends of the top 5 3D cartoon games on the Android platform in El Salvador during Q2 2022, including download rates, revenue, and active user statistics.
Throughout the second quarter of 2022, the top 5 3D cartoon games on the Android platform in El Salvador showcased interesting trends in downloads, revenue, and active user metrics. Here’s a detailed look at their performance based on data from Sensor Tower.
Subway Surfers from SYBO Games saw a varied performance in weekly downloads, peaking at approximately 25.6K in mid-April and fluctuating around 13.7K to 20.0K in subsequent weeks. The game's weekly revenue reached a high of $80 in late May, with most weeks hovering between $8 and $24. Active user numbers peaked at around 105.3K in mid-April and showed a slight decline towards the end of the quarter, concluding at about 95.9K.
Stumble Guys by Scopely experienced a significant increase in weekly downloads, starting from 2.8K at the end of March and peaking at approximately 27.1K in mid-June. The game’s weekly revenue surged, reaching around $736 by late June. Active users also saw a substantial rise, starting from 27.7K and ending the quarter at about 104.4K.
Clash Royale from Supercell had its highest weekly revenue of approximately $4.7K in early April, with notable fluctuations throughout the quarter, ending at around $1.4K. Downloads showed a downward trend, starting at 22.2K and settling around 7.3K by the end of June. Active user numbers started high at 412K and gradually decreased to approximately 337.4K.
Beach Buggy Racing by Vector Unit maintained relatively steady weekly downloads, ranging between 6.4K and 9.1K. Revenue for the game remained modest, with weekly earnings mostly under $10. The active user base showed slight fluctuations, peaking at around 52.7K in early June and ending the quarter at approximately 48.2K.
Sonic Dash Endless Runner Game from SEGA saw its weekly downloads peak at about 7.3K in mid-April, with numbers varying between 3.8K and 6.1K thereafter. Revenue peaked at around $66 in early May. Active users for the game fluctuated, peaking at approximately 38.5K in mid-June and ending the quarter at around 34.5K.
For more detailed insights and data, visit Sensor Tower.